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	<title>TheBrownShow &#187; Deep Thoughts</title>
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	<description>Where updates are like a good steak: RARE.</description>
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		<title>Hello from Android!</title>
		<link>http://www.thebrownshow.com/2010/06/25/hello-from-android/</link>
		<comments>http://www.thebrownshow.com/2010/06/25/hello-from-android/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 20:29:24 +0000</pubDate>
		<dc:creator>Brown</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Deep Thoughts]]></category>

		<guid isPermaLink="false">http://www.thebrownshow.com/2010/06/25/hello-from-android/</guid>
		<description><![CDATA[I&#8217;m posting this via the official WordPress app for Android. I have to say, this is pretty badass, though I seriously doubt this will get me back into blogging. I suppose most casual blog posts are getting boiled down into 160-character blurbs and pushed out instantly via Twitter and Facebook these days. Do people even [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m posting this via the official WordPress app for Android.  I have to say, this is pretty badass, though I seriously doubt this will get me back into blogging.</p>
<p>I suppose most casual blog posts are getting boiled down into 160-character blurbs and pushed out instantly via Twitter and Facebook these days.  Do people even use their blogs anymore?  </p>
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		<title>Brown&#8217;s 1st Law of Gaming</title>
		<link>http://www.thebrownshow.com/2007/05/23/browns-1st-law-of-gaming/</link>
		<comments>http://www.thebrownshow.com/2007/05/23/browns-1st-law-of-gaming/#comments</comments>
		<pubDate>Wed, 23 May 2007 14:33:00 +0000</pubDate>
		<dc:creator>Brown</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[Since StarCraft II was recently announced, and all of Korea essentially went berserk with anticipation, I decided to give the original StarCraft another shot. I&#8217;ve never been much of a fan of Real-Time Strategy (RTS) games in the past, but perhaps my tastes had changed over the years. Nope. Turns out I still hate them. [...]]]></description>
			<content:encoded><![CDATA[<p>Since <a href="http://www.starcraft2.com"></a>StarCraft II was recently announced, and all of Korea essentially went berserk with anticipation, I decided to give the original <a href="http://www.blizzard.com/starcraft"></a>StarCraft another shot.  I&#8217;ve never been much of a fan of <a href="http://en.wikipedia.org/wiki/Real-time_strategy">Real-Time Strategy</a> (RTS) games in the past, but perhaps my tastes had changed over the years.</p>
<p><span id="more-5"></span>Nope.  Turns out I still hate them.</p>
<p>Being the analytical type that I am, I gave it a bit of thought.  I know I enjoy the strategy of it, especially considering how much I enjoy playing D&amp;D.  I know that it&#8217;s not the game in particular, as I can appreciate the balance and the amount of design that went into StarCraft.  The game makes sense to me, it&#8217;s not a lack of understanding what I need to do or why I lose.</p>
<p>But in thinking about all of this, I realized that there&#8217;s a common thread among the genres of games that I usually despise, and it all comes down to one thing, now immortalized as my First Law of Gaming:</p>
<blockquote><p><strong>Brown&#8217;s 1st Law of Gaming:<br />
The amount of time invested in a game is directly proportional to how pissed off I am when I lose.</strong></p></blockquote>
<p>What it all boils down to is that I essentially hate games where my time can be completely wasted by a defeat.  In most of the games I enjoy, say RPGs or Action/Adventure games, the player&#8217;s advancement is broken down into small chunks; stages or levels in the case of Action games, or character advancement with Experience Points in the case of RPGs.  If the player &#8220;dies&#8221; &#8212; the amount of time lost is only what you put in since the last save point, usually 10-15 minutes at the most.</p>
<p>Take Super Mario Bros., for example.  Let&#8217;s say it takes 20 minutes to get to Level 8-4, Bowser&#8217;s Castle.  If I get to the end of the level and die while battling with Bowser, what happens?  I start level 8-4 over again, and have lost, what, maybe 5-10 minutes tops?  No big deal, I just go through the level again.</p>
<p>But, if I spend an hour playing a game of StarCraft, what happens?  GAME OVER, MAN!  That&#8217;s it.  Defeat is absolute.  All of the time I spent collecting minerals, vespine gas, building units, researching upgrades, amassing an army, exploring the map&#8230; wasted.  All of that time spent advancing now means nothing.  I can&#8217;t start over again from a point 45 minutes into the battle.</p>
<p>The issue holds for most sports games, like Football, Baseball, and Hockey.  Once I&#8217;ve lost a game, that 80-yard touchdown in the first quarter doesn&#8217;t matter much.</p>
<p>Basically, I&#8217;ve found that I hate having achievements invalidated, and I can&#8217;t stand the thought of having to go through another hour of hassle just to get back to where I was.  In moments like that, I usually end up shutting the game off, and, more often than not, I usually won&#8217;t play it ever again.</p>
<p>So, in conclusion, what this all really means is that I&#8217;m a complete nerd and have way too much time to contemplate things like this.</p>
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